Analysis TTreeFormat
From GlueXWiki
Why?
- With a standard TTree format can streamline (and provide a best-practices implementation of): analysis utilities, BDT setup/input, amplitude analysis setup/input?
- Makes it easy for users to keep everything organized, especially the combinatoric background information.
- Can be enabled/disabled with a single flag.
- Is extensible (customizable) at every level.
Summary
- DTreeParticle roughly mirrors DKinematicData
- DTreeStep roughly mirrors DParticleComboStep
- DTreeCombo roughly mirrors DParticleCombo, + detected particles not used in the combo
- DTreeEvent contains DTreeCombo's for each output DReaction + thrown tracks
DTreeParticle
- Roughly mirrors DKinematicData
- p3, v3, and t are stored at both the start (production) and end points (decay, TOF/BCAL/FCAL hit) of the track.
- This is primarily motivated by the Ξ-, which is long-lived and whose trajectory is bent by the magnetic field before it decays.
class DTreeParticle : public TObject { public: // PID: Particle_t dPID; // KINEMATICS: //If kinematic fit was performed, this is the kinematic fit results. Else is measured results. TVector3 dPosition_Start; //the position where the particle is produced double dTime_Start; //time of the track at dPosition_Start: if value is not kinfit, is projected from measured TOF/BCAL/FCAL time TVector3 dMomentum_Start; //momentum of the track at dPosition_Start TVector3 dPosition_End; //detected particles: the reconstructed position of the BCAL/FCAL/TOF hit; decaying particles: the point where it decays double dTime_End; //time of the track at dPosition_End TVector3 dMomentum_End; //momentum of the track at dPosition_End double dPathLength; //from dPosition_Start to dPosition_End TMatrixDSym dCovarianceMatrix; //at dPosition_Start // Order is (px, py, pz, x, y, z, t) // PID QUALITY: unsigned int dNDF_Tracking; //NaN if neutral or decaying double dChiSq_Tracking; //NaN if neutral or decaying unsigned int dNDF_Timing; double dChiSq_Timing; unsigned int dNDF_DCdEdx; //NaN if neutral or decaying double dChiSq_DCdEdx; //NaN if neutral or decaying // DEPOSITED ENERGY: //0.0 if no hit double ddEdx_FDC; double ddEdx_CDC; double dEnergy_BCAL; double dEnergy_FCAL; double dEnergy_TOF; // DTREESTEP POINTERS: DTreeStep* dProductionStep; //the step object in which this DTreeParticle is produced (is a final-state particle) DTreeStep* dDecayStep; //the step object in which this DTreeParticle decays (is an initial-state particle) (will be null if not a decaying particle!) // CUSTOM VARIABLES: map<string, double> dCustomVariables; //key is unique string, double is value map<string, const TObject*> dCustomObjects; //key is unique string, TObject* is object ClassDef(DTreeParticle, 1) };
DTreeStep
class DTreeStep : public TObject { public: // INITIAL PARTICLES: const DTreeParticle* dInitialParticle; //if is null: decaying or beam particle not yet set! const DTreeParticle* dTargetParticle; //NULL for no target // FINAL PARTICLES: deque<DParticle_t> dFinalParticleIDs; //separate in case particle is NULL (e.g. decaying resonance) deque<const DTreeParticle*> dFinalParticles; //particle may be NULL if it is decaying or missing (especially if no kinematic fit was performed!!) // CUSTOM VARIABLES: map<string, double> dCustomVariables; //key is unique string, double is value map<string, const TObject*> dCustomObjects; //key is unique string, TObject* is object ClassDef(DTreeStep, 1) };
DTreeCombo
class DTreeCombo : public TObject { public: // STEPS: deque<const DTreeStep*> dTreeSteps; // RF: bool dRFTimeMatchQuality; //true if good (certain), false if bad (not confident in value) double dRFTime; double dRFTimeUncertainty; // UNUSED PARTICLES: vector<const DTreeParticle*> dUnusedDetectedParticles; vector<const DTreeShower*> dUnusedDetectedShowers; // KINEMATIC FIT: DKinFitType dKinematicFitType; //Defined in DKinFitResults.h //d_NoFit if not performed double dChiSq_KinematicFit; //NaN if not performed unsigned int dNDF_KinematicFit; //0 if not performed // CUSTOM VARIABLES: map<string, double> dCustomVariables; //key is unique string, double is value map<string, const TObject*> dCustomObjects; //key is unique string, TObject* is object ClassDef(DTreeCombo, 1) };
DTreeEvent
class DTreeEvent : public TObject { public: // RUN, EVENT #'s: unsigned int locRunNumber; unsigned int locEventNumber; // DATA: map<string, deque<const DTreeCombo*> > dTreeCombos; //string key is (D)Reaction name, deque is the particle combos deque<const DTreeParticle*> dThrownParticles; // CUSTOM VARIABLES: map<string, double> dCustomVariables; //key is unique string, double is value map<string, const TObject*> dCustomObjects; //key is unique string, TObject* is object ClassDef(DTreeEvent, 1) };